Logan Harvell
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#Game
#C++
#SDL2
#Assembly
#UE4
#Dev Diary
#Rendering
#Engine
#Keepers of the Trees
#Game
Astral Pathfinder
Bounce Off
Keepers of the Trees
#C++
Astral Pathfinder
Adaptive Training Simulator
Next Step for Fiea Game Engine
Fiea Game Engine
Entity Parsing, New and Improved
Asset Management + Models & Animation
Solar System Demo & Transforms
Hot Reloading the Solar System
Rendering with a Strategy (Pattern)
Vertex Buffers and Resource Views
Shaders and Materials
Month Two Review, Moving Forward
#SDL2
Astral Pathfinder
#Assembly
Bounce Off
#UE4
Adaptive Training Simulator
Keepers of the Trees
#Dev Diary
Next Step for Fiea Game Engine
Entity Parsing, New and Improved
Asset Management + Models & Animation
Solar System Demo & Transforms
Hot Reloading the Solar System
Rendering with a Strategy (Pattern)
Vertex Buffers and Resource Views
Shaders and Materials
Month Two Review, Moving Forward
#Rendering
Next Step for Fiea Game Engine
Entity Parsing, New and Improved
Asset Management + Models & Animation
Solar System Demo & Transforms
Hot Reloading the Solar System
Rendering with a Strategy (Pattern)
Vertex Buffers and Resource Views
Shaders and Materials
Month Two Review, Moving Forward
#Engine
Next Step for Fiea Game Engine
Fiea Game Engine
Entity Parsing, New and Improved
Asset Management + Models & Animation
Solar System Demo & Transforms
Hot Reloading the Solar System
Rendering with a Strategy (Pattern)
Vertex Buffers and Resource Views
Shaders and Materials
Month Two Review, Moving Forward
#Keepers of the Trees
Keepers of the Trees